Introduction

I'm not a great Starcraft 2 player, I'm not even good or decent, I'm actually quite bad. But that is why I want to share this, share how I might develop into a better player. For now this will mainly be about Starcraft 2 but as the title hints I tend to write a little about other Blizzard games. I do play World of Warcraft too but has put it on ice until the next expansion and I now focus exclusively on Starcraft 2.

Starcraft 2

I've recently done my placement matches and of course I ended up in Bronze league, I play pretty odd hours as I live in East-Asia but play on European servers so I'm rarely online for the busiest hours, this means I will usually play versus other players who are online at those hours. I try to play some 2v2 and 3v3 with some friends at home too but together we are even weaker than we are alone, actually my 2v2 team can't even get a placement, I think the system is bugged.

I try to do most things in Starcraft 2 and I enjoy it; I play quick matches alone and with friends, I play the campaign, I play custom maps and I even try to make custom maps, and I will try to write a little about all of these things.

World of Warcraft

I have 10 characters on Shattered hand alliance EU server, six of them are between level 5 and 30, two are just above 70, one is 79 and my current main is a 80 human paladin. I like most aspects of the game except end game raiding, while the concept of being the best in the world is appealing I find it too time consuming. My World of Warcraft account is currently frozen, mostly because I ran out of material to get without raiding and PVP got boring.

Thursday, September 9, 2010

My development so far

I am a rather bad player but I have learnt a bit and developed my game some since I started playing a while ago.

What has helped me the most I think is the challenges; I have managed to get gold in the first three basic challenges about unit control and I think I have a pretty decent grasp of what is good against what now. I think my openings are pretty decent too and I did get gold on both the opening gambit and the rush defense challenges. The problem I have is where I go from there though, before I used to just build one of everything and try to get as much tech as possible, tech is cool and should be good right. Well you get screwed over pretty quickly if you try to do that.

So my first major change was to get three barracks as soon as possible, two with tech-labs and one with reactor and pump marines and marauders as well as upgrading stimpack, combat shields and concussion grenades. But I still rarely won unless I did an early push with this. I think the problem is that if you don't push as soon as possible with this kind of build you will be run over by higher tech units, but if you push out and get taken out without doing enough damage you will be run over by just about anything. The difficulty lies in knowing when to push and how to react to your opponents forces, know when to expand and how to defend that expansion. I've lost so many times now because I missed a hidden expansion and thought I had a game after I killed of a bunch of workers.

My second change came in the 3v3 game I talked about previously. To make delayed reapers and kill off as much as possible. I've tried one early reaper and reinforce that as soon as possible but as my multitasking skills are kinda on the lower end so I usually fail at my own macro and lose too much from doing that, it is also very easy to counter 1-2 reapers. While the delayed higher amount of reapers easily can take out a few marines and even a marauder or two (or zerlings, roaches, queens and zealots, I think only stalkers would present a real threat). It is also easier as you will have most your structures up and running and only need to use your hot-keys to produce more reapers and SCV's for a rather long time, letting you focus more on the reaper harass.

Now I just need to figure out when to do what and how to do it properly, as well as building and teching up to higher level units.

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